AI Insights · Timothy · October 2022
Top 5 Boxing Games on Android in El Salvador Q3 2022
Discover the performance trends of the top 5 boxing games on Android in El Salvador during Q3 2022, including metrics on weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 boxing games on the Android platform in El Salvador showcased varied performance trends. Here’s a closer look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight experienced fluctuations in its weekly downloads, peaking at 80 in the week of July 25 and ending the quarter with 59 downloads. The game’s weekly revenue was sporadic, with noticeable peaks of $8 during the weeks of July 11 and August 8. Active users saw a significant rise from 190 in late June to 271 by July 25, before stabilizing around 236 by the end of September.
WWE Mayhem maintained a steady download rate, reaching a high of 96 downloads in the week of August 1. Revenue showed occasional spikes, notably $8 in the weeks of August 29 and September 26. Active users fluctuated slightly but generally remained around 199 towards the end of the quarter.
MMA Manager 2: Ultimate Fight saw a significant drop in weekly downloads after an initial peak of 119 in the week of July 4, ending with just 11 downloads by the last week of September. The game’s revenue peaked at $9 in the week of July 25 but remained at zero for the rest of the quarter. Active users followed a similar downward trend, starting at 88 in early July and settling at 37 by the end of September.
Idle Workout Master: MMA hero had a strong start with 187 downloads in the week of July 4, peaking at 195 downloads in the week of August 1. However, downloads decreased significantly to 28 by the last week of September. The game’s active users saw a high of 252 in the week of August 8 but dropped to 57 by the end of the quarter.
Real Boxing 2 showed a consistent increase in downloads, starting at 113 in the last week of June and reaching 186 by the end of September. Revenue was minimal, with a slight peak of $4 in the week of August 22. Active users saw a substantial rise from 220 in late June to 291 by the end of September.
For more in-depth insights and data on mobile app performance, visit Sensor Tower.